Welcome to part 3 of the Modelling Basics tutorial.
Chapter 1 - Modelling Basics
Part 3 - Polygons vs NURBS
In this part you will learn what is a NURBS, what is it used for and what differences are between it and a polygon surface.
Showing posts with label polygon. Show all posts
Showing posts with label polygon. Show all posts
Tuesday, August 10, 2010
Grid Tutorials Chapter 1 - Modelling Basics - Part 2
It's time for the second part of our Modelling Basics tutorial. Now we're going to jump right in to three dimensional modelling.
Chapter 1 - Modelling Basics
Part 2 - Starting to model in 3D
Modelling in 3D is very dependent on two dimensional objects. In part 1 we've learned about these 2D elements, like vertices, edges, meshes and polygons and the common tools that can be used to manipulate them. Now we're adding another dimension, which is height.
Chapter 1 - Modelling Basics
Part 2 - Starting to model in 3D
Modelling in 3D is very dependent on two dimensional objects. In part 1 we've learned about these 2D elements, like vertices, edges, meshes and polygons and the common tools that can be used to manipulate them. Now we're adding another dimension, which is height.
Monday, August 9, 2010
Grid Tutorials Chapter 1 - Modelling Basics - Part 1
It's time for the first tutorial here on 3D Grid. This first chapter is mostly for those amongst you who are new to modelling and 3D applications and need some quick information. In this first chapter we will talk about the basics of the modelling process.
In part 1 we will discuss about a very important part of 3D modelling - two dimensional (2D) operations with geometric shapes.
Chapter 1 - Modelling Basics
Part 1 - The two important dimensions
Before starting to create three dimensional objects, you must first learn how to manipulate standard two dimensional shapes and preform operations with them.
In part 1 we will discuss about a very important part of 3D modelling - two dimensional (2D) operations with geometric shapes.
Chapter 1 - Modelling Basics
Part 1 - The two important dimensions
Before starting to create three dimensional objects, you must first learn how to manipulate standard two dimensional shapes and preform operations with them.
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