Wednesday, August 11, 2010

Grid Tutorials Chapter 2 - Building a boat - Part 6

Welcome to the sixth and final part of the "Building a boat" tutorial.

Chapter 2 - Building a polygon boat
Part 6 - The big finale


You're almost done with modelling your boat. But, as always, some new things have to be added before we can take a alook at the final product.

Grid Tutorials Chapter 2 - Building a boat - Part 5

Welcome to part 5 of the "Building a boat" tutorial.


Chapter 2 - Building a polygon boat
Part 5 - The steam horn

Finally we're going to finish working on the connections between the tubes. We're almost at the end, but there are some other elements that need to be added to our boat.

Grid Tutorials Chapter 2 - Building a boat - Part 4

Welcome to the fourth part of the "Building a boat" tutorial.

Chapter 2 - Building a polygon boat
Part 4 - Connecting the bars

Unfortunately, this is going to be a very looong process. There is almost no way of skipping it, if you want the model to look top-notch, but hopefully the video attached to this article will make your job easier.

Grid Tutorials Chapter 2 - Building a boat - Part 3

Welcome to part 3 of the "Building a boat".

Chapter 2 - Building a polygon boat
Part 3 - Tubes and cylinders

When you're on a boat which is sailing in dangerous waters, safety is very important. That's why in this third part we're going to create some safety bars on the edge of the deck.

Grid Tutorials Chapter 2 - Building a boat - Part 2

Welcome to part 2 of the "Building a polygon boat" tutorial. Just like the first time, this tutorial is going to also have a video showing each step that needs to be made.

Chapter 2 - Building a polygon boat
Part 2 - Some adjustments and finishing the cabin

It is highly recommended that you watch the videos in order. Before continuing make sure you've watched part 1.

Grid Tutorials Chapter 2 - Building a boat - Part 1

Riding on a boat is good, but building one yourself is even better! Welcome to the next chapter in our Grid Tutorial series, where we're going to take a look at how to model a basic boat, made out of polygons. Not only that, but this tutorial will be accompanied by a six-part video tutorial which will follow the entire progress step-by-step.

Chapter 2 - Building a polygon boat
Part 1 - It all started from a cube

Now it's time to do some more serious modelling. In Chapter 1 we took a look at some of the basic operations and ways to work in a three dimensional environment, but the models we created back there seemed to be a little to simple.
As someone said in the past: "playtime is over!" Let's start building our boat.

Tuesday, August 10, 2010

Grid Tutorials Episode 1 - Modelling Basics - Part 4

Welcome to part 4 of the Modelling Basics chapter.

Chapter 1 - Modelling Basics
Part 4 - Simple polygonal modelling

Until now we've learned how polygons work, what they are made of, what is a vertex an edge or a mesh. It's time to put the new found knowledge to good use and start doing some simple modelling.

Grid Tutorials Chapter 1 - Modelling Basics - Part 3

Welcome to part 3 of the Modelling Basics tutorial.

Chapter 1 - Modelling Basics
Part 3 - Polygons vs NURBS

In this part you will learn what is a NURBS, what is it used for and what differences are between it and a polygon surface.

Grid Tutorials Chapter 1 - Modelling Basics - Part 2

It's time for the second part of our Modelling Basics tutorial. Now we're going to jump right in to three dimensional modelling.


Chapter 1 - Modelling Basics
Part 2 - Starting to model in 3D

Modelling in 3D is very dependent on two dimensional objects. In part 1 we've learned about these 2D elements, like vertices, edges, meshes and polygons and the common tools that can be used to manipulate them. Now we're adding another dimension, which is height.

A brief look at Houdini 11

Houdini is probably one of the most powerful software when it comes to procedural modelling.

Having shown an increased popularity over the course of the years, SideFX has released a new, better version of Houdini. We can think of it as an enhanced version of Houdini 10 on steroids.
So what are the main features and major changes?

Monday, August 9, 2010

Grid Tutorials Chapter 1 - Modelling Basics - Part 1

It's time for the first tutorial here on 3D Grid. This first chapter is mostly for those amongst you who are new to modelling and 3D applications and need some quick information. In this first chapter we will talk about the basics of the modelling process.
In part 1 we will discuss about a very important part of 3D modelling - two dimensional (2D) operations with geometric shapes.

Chapter 1 - Modelling Basics
Part 1 - The two important dimensions

Before starting to create three dimensional objects, you must first learn how to manipulate standard two dimensional shapes and preform operations with them.

Blender 2.53 beta

Recently the latest beta version of Blender 2.5 was published and we're finally done with the alpha stage.
After three alpha versions, Blender 2.5 becomes beta, to the joy of the users worldwide. Even if I personally thought that even in the alpha stage, 2.5 was really decent, I downloaded 2.53 without hesitation.

Think in three dimensions

Today is the big day, the day 3D Grid is created. So what are the features and what should you expect to see on this blog?

3D Grid is a blog dedicated to the world of modelling, animating and texturing in three dimensions.
It is a blog where you will find the latest news about all your favourite 3d graphics applications such as Maya, 3DsMax, Blender, Houdini etc. and also read some tutorials, where we will follow almost step-by-step the creation of a certain model or animation.